Outlaws of Thunder Junction

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This is MTG”s First ever Wild West-themed release. This set promises a unique blend of villainous intrigue and Western flair.

The Omenpath Arc and Metronome Storyline: Outlaws of Thunder Junction marks the final chapter in the Omenpath Arc, concluding the first act in the Metronome storyline. The set introduces players to Thunder Junction, a new plane accessed through Omenpaths, mystical portals that facilitate inter-realm travel. The storyline loosely follows the aftermath of the Phyrexian invasion on various worlds, showcasing Thunder Junction as a gathering ground for villains from across the Multiverse.

The Setting: While the lore of Thunder Junction remains largely shrouded in mystery, it is established as a unique plane yet unexplored by players. Unlike previous sets that depicted the aftermath of invasions, Thunder Junction offers a fresh perspective, leaving fans intrigued about the potential narrative twists and turns.

Speculation and Mechanics: The Wild West setting brings forth a realm of possibilities, with speculation running wild among the Magic community. The absence of concrete information fuels curiosity, with players speculating on the introduction of new mechanics and themes.

One intriguing possibility is the return of horsemanship or the introduction of alternative mounts, ranging from wild beasts to steam-punk mechanical bulls. The potential inclusion of projectile weapons, albeit non-traditional firearms, raises questions about the introduction of mechanics centered around duels or standoffs, possibly a revamped clash mechanic.

Characters and Artwork: Outlaws of Thunder Junction promises a diverse cast of characters, with the headlining art revealing familiar faces like Rakdos, Vraska, and Oko. The inclusion of Tinybones, a skeletal Dominarian, adds an enigmatic touch to the roster. Speculation about other silhouetted figures, possibly including Jace or Old Rutstein, adds an air of mystery to the set.

Thunder Junction paints a vivid picture of a haven for villains seeking fortune and fame. This theme suggests a plethora of Magic equivalents for classic Wild West tropes, from bank heists and bounties to the ever-popular Treasure tokens. The potential introduction of a legendary sheriff adds an exciting twist, as players may find themselves trying to outsmart the law.

Trains and Landscapes: Trains, a staple in Western cinema, could play a pivotal role, possibly represented as crew creatures that must stay tapped to keep the vehicle operational. The diverse landscapes of Thunder Junction, from looming rock formations to vast deserts, might also become integral components of the set.

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